The studio
Vulpecula Games is one person in Australia. It's named after the constellation: the little fox, sitting between the Swan and the Eagle in a quiet bit of the northern sky.
No accounts. No tracking.
The games collect nothing and send nothing. No sign-up, no analytics, no ads, no cookies. Your save stays on your device, and you can export it to a file whenever you like.
This website counts page views from the web server's own logs: the page, where you came from, your country, and a rough browser and device type. Nothing on it sets a cookie or stores anything on your device, which is why there is no consent banner.
Golf Finder is different. It has to fetch the weather, so it contacts weather services and, if you allow it, sends them your location. What it sends, and where.
Emberwake goes one better. It never connects to the internet at all, so everything stays on your phone. Read its privacy policy.
The details
The Far Carry's build fails if a network call, a cookie or an analytics library turns up in its source, or if it stores anything its privacy page doesn't list. Into the Coil's build does the same for anything it stores.
Nothing on this site loads from another domain: no analytics script, no CDN, no web fonts, no ad network, no embeds. The content-security policy allows this site's own files and nothing else.
Licence
Everything here is © 2026 Vulpecula Games, all rights reserved: the code, the art, the audio, the text and the design. A copy from an official channel is yours to play. The Far Carry's source is public, so you're welcome to read it, quote it and learn from it, but that isn't a licence to reuse it. If you want to use something, ask. The answer is usually yes.
Golf Finder is under the same terms, and its source is public in the same way. The data it uses isn't ours, though: its course maps are © OpenStreetMap contributors under the ODbL. The details are on its page.
Emberwake is covered by the same terms. Its source is private.
The roleplay aids are the exception. You can use them in your own games, and their scripts are MIT-licensed. Their terms.
The games bundle a small amount of open-source code (Vite and Capacitor, both MIT). Their notices ship in the repository.
Get in touch
Two addresses, so it's clear which one you want.
Something's broken, a save has gone wrong, or the game is misbehaving on your device. For a bug, the seed and the build number reproduce it exactly. Both are shown in the game and they beat a screenshot.
Everything else. Press, permission to use something, or just to say hello.
Comments, bug reports in public and the devlogs all live on the itch.io page. The music is on Spotify, YouTube and Amazon Music.