Independent games · Australia
Vulpecula Games
One person, making games that are drawn entirely by code. No art files. No audio files. Nothing to download.
Free · in your browser · no account, no tracking
Games
Out now · free
The Far Carry
Play golf amongst the stars to save the galaxy — or end it.
A golf game in space, with RPG and roguelike game modes. Fifteen procedurally-generated worlds, four ways to play, and a campaign that ends with you deciding whether to put Jörmungandr back to sleep or let the serpent wake.
🔒 More in the works
There is one game so far. When there is another, it will be here.
The studio
Vulpecula Games is one person in Australia, named after the constellation — the little fox that flies between the Swan and the Eagle, and one of the quieter corners of the northern sky.
The house style is games with no assets. Every visual in The Far Carry — the courses, the golfers, the ships, the item cards, the icon — is drawn by code as you play, as vectors and canvas drawing. Every sound is synthesized in your browser as it plays. There is not an image file or an audio file in the project. That is why it loads the way it does, and why it will still run in ten years with nothing to fetch.
The games run in a browser, install as a proper app if you want one, and play offline once installed.
No accounts. No tracking.
The games collect nothing and send nothing. No sign-up, no analytics, no telemetry, no ads, no cookies, no crash reporting. Your save lives on your own device, and you can export it to a file whenever you like.
That is a property of the code rather than a paragraph in a document: The Far Carry's build fails if a network call, a cookie or an analytics dependency turns up in the game's source, and fails again if a storage key exists that its privacy document does not list.
This site is held to the same rule. It loads nothing from another origin — no CDN, no web fonts, no embeds — and says so in its own content-security policy.
Licence
Our games are © 2026 Vulpecula Games, all rights reserved — the code, the art, the audio, the text and the design. A copy from an official channel is yours to play, and you are welcome to read the source, quote it, critique it and learn from it: that is why The Far Carry's repository is public. Being able to read it is not a licence to reuse it, though. If you want to use something, just ask — permission is usually given.
The game bundles a small amount of open-source code (Vite and Capacitor, both MIT). Their notices ship in the repository.
Get in touch
Two addresses, so it is clear which one you want.
Something is broken, a save has gone wrong, or the game is misbehaving on your device. If it is a bug, a seed and a build number reproduces it exactly — both are visible in the game, and they beat a screenshot.
Everything else. Press, permission to use something, or just to say hello.
Public chatter lives on the itch.io page — comments there are read, and devlogs are posted there first.