Roleplay aids · for Roll20
The Harrow Inheritance
Every ten years, Harrow House gets a new owner. This time, the inheritance is yours.
A generational cosmic horror campaign in four parts · coming soon
The Harrow Inheritance
What gives a life its meaning?
A stranger leaves you a house on the ridge, a fortune, and one condition: stay until the longest night of the year.
Make it count.
What makes a life a good one?
A house on the ridge, ten years empty, and it's yours. One condition: stay until the longest night of the year.
Make it a good one.
What will you do with your final days?
Once more, the house passes down. The condition hasn't changed: stay until the longest night of the year.
Make your peace while you can.
For a thousand years, something has been knocking. Now the door is ready to open.
Three strangers. The same blood. Four days to the longest night.
Pay what your blood has always paid, or finally settle the debt.
A family reunion a thousand years in the making
The first three parts are played alone: one player, one heir, one decade. 1966, 1976, 1986. Each heir inherits Harrow House outside Arkham on the same condition, and the town is very glad to see them.
Whatever an heir finds, writes down or hides stays in the house. In 1996 the three players finally sit at one table as the last of the Harrow line, with everything their ancestors left behind.
Each part is built for Roll20, with its own maps, tokens, handouts, sound, lighting and a setup script that builds the whole game for you.
An unofficial fan creation. It isn't affiliated with or endorsed by Roll20 or any game publisher. Roll20 is a trademark of Roll20, Inc.