Vulpecula Games

Roleplay aids · for Roll20

The Harrow Inheritance

Every ten years, Harrow House gets a new owner. This time, the inheritance is yours.

A generational cosmic horror campaign in four parts · coming soon

The Harrow Inheritance

The Harrow Inheritance, Part One, 1966: The Heir. A mansion on a snowy hill under a full moon, a crowd of townsfolk with glowing eyes waving from the road, and four lean dog-shapes in the snow.
Part one · 1966 · solo The Heir

What gives a life its meaning?

A stranger leaves you a house on the ridge, a fortune, and one condition: stay until the longest night of the year.

Make it count.

The Harrow Inheritance, Part Two, 1976: The Workings. The house black against an orange sunset, a car climbing the road, and four tall stitched figures with hollow eyes standing either side.
Part two · 1976 · solo The Workings

What makes a life a good one?

A house on the ridge, ten years empty, and it's yours. One condition: stay until the longest night of the year.

Make it a good one.

The Harrow Inheritance, Part Three, 1986: The Salt Chapel. A flashlight beam down an arched stone tunnel towards a huge golden eye in the water at its end, with glowing runes on the wall.
Part three · 1986 · solo The Salt Chapel

What will you do with your final days?

Once more, the house passes down. The condition hasn't changed: stay until the longest night of the year.

Make your peace while you can.

Part four · 1996 · three players The Dark Sun

For a thousand years, something has been knocking. Now the door is ready to open.

Three strangers. The same blood. Four days to the longest night.

Pay what your blood has always paid, or finally settle the debt.

A family reunion a thousand years in the making

The first three parts are played alone: one player, one heir, one decade. 1966, 1976, 1986. Each heir inherits Harrow House outside Arkham on the same condition, and the town is very glad to see them.

Whatever an heir finds, writes down or hides stays in the house. In 1996 the three players finally sit at one table as the last of the Harrow line, with everything their ancestors left behind.

Each part is built for Roll20, with its own maps, tokens, handouts, sound, lighting and a setup script that builds the whole game for you.

An unofficial fan creation. It isn't affiliated with or endorsed by Roll20 or any game publisher. Roll20 is a trademark of Roll20, Inc.