Roleplay aids · for Roll20
1920s Arkham: lighting, sound and maps for Roll20
Gas lamps on River Street, fog off the Miskatonic, and a farmhouse up Hollow Road where something keeps knocking in the attic.
Maps, tokens, sound and a lighting script · 84 MB zip, via itch.io
Lighting script
Type one line and the page lights itself
Put the light-marker on a page and type !mood arkham. The street lamps come
on, the windows glow and the daylight drops to dusk. In the farmhouse the script lights the
fire and the oil lamps and adds walls where the walls are, so Dynamic Lighting works
straight away. Investigators carry their own flashlight, lantern or candle, and
!mood menu puts every cue on a button in chat.
The script needs Roll20 Pro and Updated Dynamic Lighting. The maps, tokens and sound work on any Roll20 account.
Tokens
The Many-Mouthed Horror
Eight squares of eyes, teeth and tentacles from above, with a round portrait for its handout. Put it on the map, kill the lights, and let the torches find it.
There's also a touring car whose headlights the script can switch on, and fifteen loose cellar props: chairs, a ladder, lumber, a trunk, tools and a tarpaulin.
Sound
Every room sounds like itself
25 tracks for the Jukebox: three music backgrounds, an ambience loop for each place, random room noises, and horror cues for when you need the table to jump. The ambience changes by itself when you move the players to a new page.
Run it from the command line or from a soundboard of macros. The cues include a shriek, a death cry, zombie groans, and a zombie loop that pounds on the doors and walls until you make it stop.
The maps
Eleven maps, from the town plan down to the cellar
Each one is sized in Roll20's 70px squares and drawn at double resolution. The interiors are proper 5 ft battle maps.
- Arkham, the whole town plan: the university, the cemetery, the newspaper, the police station and the hospital
- Miskatonic University, the whole campus
- The university library: the stacks, the reading room, the Egyptian collection, and the room with a circle on the floor
- The Miskatonic Valley, Innsmouth to Kingsport
- Hollow Road, from the village out to the farm
- The woods track: left at the burnt tree, to the cabin nobody uses
- The farmhouse, ground floor and yard, plus its cellar, attic and tool shed
The pack also has seven mood overlays (damp, rust, dust, dread and a general gloom) and five swirling eldritch glows to drop on anything.
Setting up
From zip to first session
- Maps. Make a Roll20 page at the size the README lists, drop the map on the Map & Background layer, and use Advanced → Set Dimensions to fit it. The README has a picture of every map and a table of sizes.
-
Script. In your game's settings, open Mod (API) Scripts, make a new
script, paste in
ArkhamMoods.jsand save. -
Light each page. Put the light-marker on it, select the marker and type
the page's mood, like
!mood farmhouse. Select the investigators and type!mood vision. -
Sound. Upload the MP3s to your Jukebox with their names unchanged, type
!sound checkand then!sound setupon each page.
The pack has a one-page cheat sheet for the table, ready-made sound macros, and
!mood help in game when you forget.
The itch.io page also has the pack in three parts: maps and tokens (52 MB), sound (32 MB) and the script on its own.
Licence
Use it in your games
Use the maps, tokens and sound in your own games, online or at the table, and show them on a stream or in a recording. Please don't sell them or re-upload them as your own pack. Link people here instead. The script is MIT-licensed.
I designed the pack: the maps, the sound and the lighting. AI wrote the code.
- The town names come from H. P. Lovecraft's stories, which are public domain. Everything else is invented.
- Map lettering is IM Fell English by Igino Marini, under the SIL Open Font License.
An unofficial fan creation. It isn't affiliated with or endorsed by Roll20 or any game publisher. Roll20 is a trademark of Roll20, Inc.